OSRS Mobile: Data and Battery

What Jagex Has Been Up To

Since the last blog Jagex has benefited from some great hands-on feedback from a huge array of sources. Jagex staff have had access to an early build for a while now, whilst some players and press have been lucky enough to get their hands on some devices at various events we've attended or hosted. We officially showcased Old School Mobile for the first time at RuneFest 2017, and recently we’ve been testing it out on the new Razer Phone whilst playtesting Dragon Slayer II. The feedback Jagex received ultimately lead to the delay of the beginning of beta testing, however you can rest assured that the development team is dedicated to putting the perfect product in your hands as quickly as possible.

Data Usage

One of the key aims of Old School Mobile is accessibility. We know that a phone bloated by unnecesarily large applications hurts performance and causes annoyance. The Old School app size is roughly 30MB.

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Old School Mobile currently uses, on average, 103MB of data per hour of full gameplay. It’s important to note that this was in a test scenario and real world results may vary.

Compared to a lot of other mobile games this may seem like a lot, however you must consider that Old School RuneScape is a live MMORPG, one in which data is continuously transferred. In turn-based games, data is sent in packets occasionally, hence the data amounts being substantially different. Around the announcement of Old School Mobile Jagex is comparing the data use to that of dial-up, however in testing this has been proven wrong. Jagex is hoping that throughout testing data usage will be optimised.

Battery Usage

Old School will, on average, cause your battery to drain at the rate of between 8% and 12% per hour whilst you’re playing. This relatively low rate of drain ensures even the longest commutes will be made bearable. These tests were done on a Samsung S8 and a Razer Phone, Jagex will continue to test on other phones and relay information whenever possible.

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